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mali emulator 2.3 mali-cube error on debian

I have installed the mali emulator 2.3 on my debian 8 system.

When I run the mali-cube example this is the error i get. I am new to the emulator and graphics and hence unaware of why this error comes.

how can i fix this problem.

Error below:

mali-cube

FATAL - Exception thrown in GLES31Api::glActiveTexture -> FATAL: No EGL context available for type GLES31Api when calling glActiveTexture

FATAL - Exception thrown in GLES31Api::glGetString -> FATAL: No EGL context available for type GLES31Api when calling glGetString

FATAL - Exception thrown in GLES31Api::glGetError -> FATAL: No EGL context available for type GLES31Api when calling glGetError

Running: (null)

FATAL - Exception thrown in GLES31Api::glCreateShader -> FATAL: No EGL context available for type GLES31Api when calling glCreateShader

FATAL - Exception thrown in GLES31Api::glGetError -> FATAL: No EGL context available for type GLES31Api when calling glGetError

FATAL - Exception thrown in GLES31Api::glShaderSource -> FATAL: No EGL context available for type GLES31Api when calling glShaderSource

FATAL - Exception thrown in GLES31Api::glGetError -> FATAL: No EGL context available for type GLES31Api when calling glGetError

FATAL - Exception thrown in GLES31Api::glCompileShader -> FATAL: No EGL context available for type GLES31Api when calling glCompileShader

FATAL - Exception thrown in GLES31Api::glGetError -> FATAL: No EGL context available for type GLES31Api when calling glGetError

FATAL - Exception thrown in GLES31Api::glGetShaderiv -> FATAL: No EGL context available for type GLES31Api when calling glGetShaderiv

FATAL - Exception thrown in GLES31Api::glGetError -> FATAL: No EGL context available for type GLES31Api when calling glGetError

FATAL - Exception thrown in GLES31Api::glGetShaderiv -> FATAL: No EGL context available for type GLES31Api when calling glGetShaderiv

FATAL - Exception thrown in GLES31Api::glGetError -> FATAL: No EGL context available for type GLES31Api when calling glGetError

FATAL - Exception thrown in GLES31Api::glGetShaderSource -> FATAL: No EGL context available for type GLES31Api when calling glGetShaderSource

FATAL - Exception thrown in GLES31Api::glGetError -> FATAL: No EGL context available for type GLES31Api when calling glGetError

Debug source START:

Debug source END

FATAL - Exception thrown in GLES31Api::glGetShaderiv -> FATAL: No EGL context available for type GLES31Api when calling glGetShaderiv

FATAL - Exception thrown in GLES31Api::glGetError -> FATAL: No EGL context available for type GLES31Api when calling glGetError

FATAL - Exception thrown in GLES31Api::glGetShaderInfoLog -> FATAL: No EGL context available for type GLES31Api when calling glGetShaderInfoLog

FATAL - Exception thrown in GLES31Api::glGetError -> FATAL: No EGL context available for type GLES31Api when calling glGetError

Log START:

Log END

Compilation failed.

=========================================================================================================================

To give the diagnostics of my PC, i ran the cube-checker application.

This is the output highlights from the same:

Created At:

2016-01-08T18:00:40Z

Emulator Version:

2.3.0

Operating System:

Linux 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt20-1+deb8u1 (2015-12-14) x86_64

--moc

Shader compiler found: Mali Compiler Manager v3.1.0

--gl

OpenGL Vendor: Intel Open Source Technology Center

OpenGL Renderer: Mesa DRI Intel(R) Haswell Mobile

OpenGL Version: 3.0 Mesa 10.3.2

--environment

PATH=/usr/local/bin: /usr/bin: /bin: /usr/local/games: /usr/games

MALI_EMULATOR_COMPILER_MANAGER_PATH=/usr/lib/mali-opengl-es-emulator/openglessl/

LD_LIBRARY_PATH=/usr/lib/mali-opengl-es-emulator

--gles-and-egl

Loaded /usr/lib/mali-opengl-es-emulator/libEGL.so

Loaded /usr/lib/mali-opengl-es-emulator/libGLESv2.so

Regards

Yogesh