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MGD - Galaxy S6 - No end of frame detected - Unity

Hi,

I've got the Mali Debugger hooked up and am trying to profile my app, the issue is that MGD doesn't appear to recognise the end of the frame, which means that a capture also fails (or runs indefinitely). This is from a Unity GLES app. You can see from the screenshot that a single frame contains all the GLES calls once the application has started. Is this a configuration issue of any kind?

Thanks in advance.

MGDCapture.PNG
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  • Hi newcomma,

    This is probably because there are no calls to eglSwapBuffers present in the trace from frame 4 onwards, could you confirm that? Could you also let us know exactly how you are finishing a frame? i.e. what API call signals the end of a frame and the start of a new one.

    Thanks,

    Chris

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  • Hi newcomma,

    This is probably because there are no calls to eglSwapBuffers present in the trace from frame 4 onwards, could you confirm that? Could you also let us know exactly how you are finishing a frame? i.e. what API call signals the end of a frame and the start of a new one.

    Thanks,

    Chris

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