Hi,
We are facing a problem when reading / writing memory from / to tile memory (the color attachments) using inout qualifiers from a pixel shader. This results in screen flickering like the tile data in tile memory was corrupted=.
It works well on all Mali devices we tried except for the Pixel 8 (Immortalis-G715s MC10). It looks like a driver issue to us. Any tips on what could be wrong or how to look into this issue?
Cheers.