vulkan app drawcall timing

Hello forum,

I am looking for a tool recommendation which can provide per drawcall time for vulkan application frame, similar to what renderdoc provides. (refer the link)


I tried renderdoc, but the time value does not look reliable. (either too high or too low). The renderdoc github mentioned that it is not recommended for timing capture. Also, ARM tools like streamline or graphics analyzer doesn't seem to have any option to get per drawcall time.

So looking for other alternative tools to get this info.

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