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is rays started$MaliRayTracingRaysStarted is accurate in mobile studio capture

when using mobile studio to get counter of ray tracing

I found it's ray num item rays started($MaliRayTracingRaysStarted) not equal to my real num

So I wonder if this value is accurate?

Parents
  • Like all shader core counters, it's a per shader core number, allowing it to be normalized and compared with clock frequency. Scale by shader core count to get the total ($MaliConstantsShaderCoreCount).

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  • Like all shader core counters, it's a per shader core number, allowing it to be normalized and compared with clock frequency. Scale by shader core count to get the total ($MaliConstantsShaderCoreCount).

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