Hi, i'm using streamline to capture some cpu related counters of our game. The tool works fine.
But the analyze performance is quite slow, even when only 5.8s of data were capture, it still requires several minutes to finish generating the final report.
I'm not sure if it's related to stack frame's symbol translation or source code search or something else. (Both the symbol and source code has massive amount of data.) Is there any log or some sort of data i can provide to help you identify this performance bottle neck.
It will be great if streamline reports required data instantly.
Btw, now we have some degree of knowleage of how cache\branch\etc perform in function call level.
Is it possible to support sampling in source-code level in the future, so we know exactly which line of code produces the cache miss or miss predicted the branching.
Yes, i noticed i'm not using the latest version, i'm testing with 2022.4. And i had trouble downloading the latest from https://developer.arm.com/downloads/view/MOBST-PRO0 2 days agao. The link works today, i'll give it a try, thanks for the tips.