This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

depth component16-32 texture not work on mali t760

i'm doing deferred shading. i use a framebuffer which attach 4 color texture and 1 depth texture as geometrypass.

i try to rebuild world position using depth, and use it for lighting.

so i need to use depth in my fragment shader,and i want my depth texture to be more precise like  16bits or 24bits or more.

but when i read from depth texture in the 2nd shader,it seems depth_component24 is not work,i can get the depth but it behaves like a 8bits depth beacuse my light model works but not accurate.

i use the same code on PC and it works fine.

(i use highp in my shader,)

so does anyone know the reason?

or anyone successfully read from more than 8bit depth texture?