Hi,
Environment - Odin MC10
We meet the issue like the title, and the flow is below.
Render and worker thread shares the context.
We expect the render thread waits on APIs like glBindframebuffer/glClear/eglswapbuffer etc… that APIs trigger GPU HW.
Render thread now is blocked in glMapbufferrange(GL_PIXEL_PACK_BUFFER, GL_MAP_READ_BIT).
We think this API only waits on resources, not GPU workload.
We’re confusing why it’s blocked here.
Please help on this :P