Environment - Odin MC10
We meet the issue like the title, and the flow is below.
Render and worker thread shares the context.
We expect the render thread waits on APIs like glBindframebuffer/glClear/eglswapbuffer etc… that APIs trigger GPU HW.
Render thread now is blocked in glMapbufferrange(GL_PIXEL_PACK_BUFFER, GL_MAP_READ_BIT).
We think this API only waits on resources, not GPU workload.
We’re confusing why it’s blocked here.
Please help on this :P
The glMapBufferRange call will block until the mapped resource is no longer used by a pending rendering command unless you specify GL_MAP_UNSYNCHRONIZED_BIT (but you then have to manage synchronization yourself).