At the moment I get a OOM error when sampling a GL_R32F texture using a sampler2D in a compute shader on a Samsung S6. (It works on Tegra K1). I get this error:
GLES-MALI OOM error: execution failed (gles_drawp_call_finish at hardware/samsung_slsi/MaliT760_r5p0_05dev2_Istor/drivers/product/gles/src/draw/mali_gles_draw_internal.c:143)
Is this a known problem? (Or is the format the root cause of this at all?)
Regards,
Tom
Hi Pete,
thanks for the good reference explaining the behaviour of texelFetch. What I referred to as erratic behaviour of sampling with texture() turned out to be related to texelFetches outside of an image's dimensions - so all is solved here! Thanks.
Great, glad you got it sorted.
Pete