Hi,
Basically I wanted to know if calling glClear with all buffers bits to clear is faster than clearing them all individually.
So:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
is faster thabn:
glClear(GL_COLOR_BUFFER_BIT);glClear(GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_DEPTH_BUFFER_BIT);
Cheers!