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Combined vs individual glClear performance

Hi,

Basically I wanted to know if calling glClear with all buffers bits to clear is faster than clearing them all individually.

So:

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

is faster thabn:

glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_DEPTH_BUFFER_BIT);

Cheers!