I had read more information of Sample test cull rate from https://community.arm.com/support-forums/f/graphics-gaming-and-vr-forum/47978/what-does-sample-test-cull-rate-mean# and known the meaning of partical coverage rate from https://developer.arm.com/documentation/102619/0100/Shader-core-unit-overview
seem like, both of them show the rate of a high density of small triangles. but using stream I got different results for both. so , could you please tell me about the difference? Thanks a lot
Thank you for your detailed reply !