I am seeing a lot of weird behaviours in the Graphics Analyzer program currently.I have one Major problem and an additional annoyance.
My major problem is that vertex count per frame seems to be broken.
it is showing each frame with a total vertex count since the start of the application.Which is either broken or not helpful.My second annoyance is how the graph window is broken.Is this somehow a local issue to my machine?Is anyone else having these issues?
Hi Steven, We've debugged the reason for the shader counts not resetting. This occurs for shaders where the shaders themselves have been deleted (i.e. they only exist as part of a linked program object). You can workaround the issue in the interim by not deleting shaders until the programs using the shader are deleted.
We're currently planning a patch release to fix both of these issues which should be out ~ mid July.
Kind regards, Pete
Interesting. I'll investigate that anyways. Using Unity so don't have direct access to that level of control.Thanks for the follow up!
Hi Steven, Just to let you know that Arm Mobile Studio 2021.2 is now released, which includes fixes for both of the issues you raised. Thanks again for reporting them - the feedback is always appreciated even if it is a bug report!
OOOOOOO, Christmas time!Thanks Peter!