Hi,
I am trying to create a sample application where i am trying to use a EGLImage as texture. The EGLImage is created from a native pixmap using eglCreateImageKHR.
Most of the open source sample codes available over net using eglCreateImageKHR has the last parameter(image attribute list) set to
NULL/EGL_IMAGE_PRESERVED_KHR is set to EGL_FALSE.
My query is what is the use of EGL_IMAGE_PRESERVED_KHR attribute and what is the difference b/w setting this attribute to EGL_FALSE and EGL_TRUE
and in which scenarios should i set this attribute to EGL_TRUE.
Thanks and Regards,
Prabal Kumar Ghosh
Hi Michael,
Thanks a lot for your reply.