Hi,
Can anything make Graphics Analyzer to report wrong overdraws? I ask because my scene has one draw call of a rather simple geometry causing the overdraw to jump from 0 to 8 on the output pixels. Back face culling is on. I can't think of anything else that would make it have such a huge jump. Is there any GL state that I should be wary about? I am hovering the mouse pointer over the output pixels and the histogram also show a large amount of 8x overdraw pixels.
Thanks,
Denis
We implement overdraw using shader replacement, so it sounds like our shader replacement for overdraw is failing on one of your render passes. Your email never seemed to arrive our side - if you need more help can you try and send it again?
Cheers, Pete
Hi Peter, I have resent the email with the same subject as this thread.