NVIDIA is ratifying this extension to work with OpenGL ES 3.x and they are exposing it with their latest video drivers (Which are only available on the X1 development platform).
My application takes advantage of the desktop OpenGL variant(GL_ARB_buffer_storage) to dramatically reduce CPU overhead from calling in to the OpenGL API.
This also allows us to easily decode our data directly in to GPU buffers while rendering from it with the GPU. Making sure we don't overwrite information in flight by having multiple frames of data of course. For UMA systems like those that run Mali GPUs this is a big win for us, especially with how little bandwidth is available on these compared to what we have available to us on desktops.
Hopefully you'll think about implementing support for this extension.