My phone is connected to AGA, but the capture button and serveral other buttons are gray and unclickable, what is probable cause of this ?
BTW the android api level is 25.
That's normally a sign that the connection failed.
Kind regards, Pete
thanks for reply, my device is Huawei P9 using OpenGL ES, the problem is when I build an apk from an empty project, I can connect AGA and capture frame, but when I build from the project my team are developing(of course sdk version is also 25), I can connect to AGA, but the capture button is gray, like the pic below.
So I think maybe it's some kind of setting issue that causing this problem, thanks for your reply.
update: I build apk from local project and can capture frame.
There is a new issue, the number in fragment and total cycles column is all zero, and percent cycles is all N/A, that is not right I think.
Please shed some light, these data are very important to analyze shader performance.
Many thanks.
Have you run the frame with Fragment Count Statistics enabled?
See: https://developer.arm.com/docs/101545/0505/getting-started/analyzing-the-fragment-count
yes,I enabled the fragment count button. What am I missing?
What tool version are you using?
What API is your application using, OpenGL ES or Vulkan?
1.
2.
3. OpenGL ES
Hi Jason, Sorry for failing to follow up on this one. We tried to reproduce this one internally, and failed to do so. This is an old issue, so I'm going to close it, but if you are still having problems please raise a new ticket.
Cheers,
Pete