Hi,
I'm struggling to understand the connection between a spike I'm seeing in the Mali Texture Workload Property Rate and (a) overlapping texture unit utilization and (b) subsequent L2/external reads. There seems to be very little activity texture unit utilization during that spike and L2 and external memory reads I'd expect happen after. I'm probably missing something essential here, so it would be great if you could shed some light on this. I've outlined the spike with a red rectangle, and a red vertical line showing the L2/external reads. This output is from a Mali-G71 (if relevant).
Cheers
Cheers Pete!! It's quite clear. I think you're spot on but I'll investigate our render pipeline.