This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

How to use fbdev_pixmap structure passed to eglCreatePixmapSurface create Surface

Hi,
I now use the fbdev window system, I assign a fbdev_pixmap structure configured corresponding content, pass it to eglCreatePixmapSurface function, but get to the error information 0x0000300A
Such as:
Error: eglCreatePixmapSurface failed Error: 0x0000300A
I will be how to configure fbdev_pixmap structure content, there is no successful example sent to me ah?

Thank you