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How to use fbdev_pixmap structure passed to eglCreatePixmapSurface create Surface

Hi,
I now use the fbdev window system, I assign a fbdev_pixmap structure configured corresponding content, pass it to eglCreatePixmapSurface function, but get to the error information 0x0000300A
Such as:
Error: eglCreatePixmapSurface failed Error: 0x0000300A
I will be how to configure fbdev_pixmap structure content, there is no successful example sent to me ah?

Thank you

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  • Hi yueliu,

    The error code you are getting is the following:

    EGL_BAD_NATIVE_PIXMAP may be generated if native_pixmap is not a valid native pixmap.

    Can you double check that the native_pixmap that you are passing in is indeed valid?

    Do you have a reproducer, or example code snippet, so we can look into why it is failing for you?

    Kind Regards,

    Michael McGeagh

Reply
  • Hi yueliu,

    The error code you are getting is the following:

    EGL_BAD_NATIVE_PIXMAP may be generated if native_pixmap is not a valid native pixmap.

    Can you double check that the native_pixmap that you are passing in is indeed valid?

    Do you have a reproducer, or example code snippet, so we can look into why it is failing for you?

    Kind Regards,

    Michael McGeagh

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