Hi, I now use the fbdev window system, I assign a fbdev_pixmap structure configured corresponding content, pass it to eglCreatePixmapSurface function, but get to the error information 0x0000300A Such as: Error: eglCreatePixmapSurface failed Error: 0x0000300A I will be how to configure fbdev_pixmap structure content, there is no successful example sent to me ah? Thank you
Hi yueliu,
The error code you are getting is the following:
EGL_BAD_NATIVE_PIXMAP may be generated if native_pixmap is not a valid native pixmap.
EGL_BAD_NATIVE_PIXMAP
native_pixmap
Can you double check that the native_pixmap that you are passing in is indeed valid?
Do you have a reproducer, or example code snippet, so we can look into why it is failing for you?
Kind Regards,
Michael McGeagh