Good morning. I'm triyng to install shader development studio on Eclipse but in downloaded folder i can not find the file update site. Zip. Someone can tell me where i can find this file? Thank
Hi palmieri,
The "update site zip file" the manual refers to is the zip file that you have probably downloaded (Mali_GPU_Shader_Development_Studio_1.3.0.8592_Beta)
Mali Shader Development Studio is no longer supported, so before you continue could you please verify, that you are using the correct version of Eclipse (v3.7.2 Indigo), Mali Offline Shader Compiler (v3.0) and Mali OpenGL ES 2.0 Emulator (v1.3), see Support section on Mali GPU Shader Development Studio - Mali Developer Center Mali Developer Center.
Hope that helps,
Jacek
hi kubacki
You are right,
I thought to find this file in downloaded folder...but the file was the downloaded folder.
I'm novice.....
Now i'm finishing user guide but i have a problem: when I change geometry on shader control section, for example to TORUS and all others, the geometry on preview does not change. If I change some vertex manually it works. I'm using your suggested configuration Eclipse/Compiler/Emulator
Otherwise, because Mali Shader Development Studio is no longer supported, which development tool can i use to begin to manage ESSL Language and preview rendering in particular for mali-400?
Thank you
Hi Palmieri,
I am glad you are learning ESSL and developing for Mali-400, excellent choice .
In the last couple of years we have developed the Mali OpenGL ES SDK: it is a set of examples, with shaders and C/C++ source code, that developers use to make sample applications and sample shaders in OpenGL ES 2.0 and 3.0.
With it you can build sample apps for x86 (running on our Mali OpenGL ES Emulator) or ARM target devices. (By the way, we also have an SDK for Android).
Although it requires recompiling to see the preview of a shader, we find it more flexible than the Shader Development Studio, because you have full control over the source code, both shaders and application code. This allows you to use different input formats, texture formats, and to have control over the C/C++ code, which allows you to experiment with more advanced animations.
You can download it for free from: http://malideveloper.arm.com/develop-for-mali/sdks/
Thank You Lorenzo
My target is to have also a editor and compiler for ESSL code for fragment and vertex, and verify the correctness for Mali.
Because this SDK is a set of example, can i test syntax with offline compiler and verify correct working with Mali OpenGL ES Emulator on Eclipse?
Thanks
That sounds like a good plan! If you spend a bit of time with eclipse, you can configure it to automatically compile your shaders with the offline shader compiler, and to build your application automatically.
In this way the develop - preview cycle becomes pretty quick.
Finally, with the right cross compiler, you can deploy the app on a real device.