Hi, I'm trying to run a benchmarking tool on the Samsung Galaxy S5 to test some optimizations and perhaps start experimenting with the use of ASTC. It seems like the GL driver is failing to create a context without an associated window to render into. As you may know, opening a window on Android is a fairly involved process, so ideally I'd like to avoid it. I've attached the code that should be initializing the context and the results below:
EGLint error = EGL_SUCCESS; if (EGL_SUCCESS != (error = eglGetError())) { Debugf("Prior EGL error: %s\n", getEGLErrorStr(error)); return NULL; } fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (fDisplay == EGL_NO_DISPLAY || EGL_SUCCESS != (error = eglGetError())) { Debugf("eglGetDisplay failed -- error: %s\n", getEGLErrorStr(error)); return NULL; } EGLint majorVersion; EGLint minorVersion; if (EGL_TRUE != eglInitialize(fDisplay, &majorVersion, &minorVersion)) { if (EGL_SUCCESS != (error = eglGetError())) { Debugf("eglInitialize failed -- error: %s\n", getEGLErrorStr(error)); return NULL; } } Debugf("Major: %d, minor: %d\n", majorVersion, minorVersion); Debugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR)); Debugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS)); Debugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION)); Debugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS)); if (!eglBindAPI(EGL_OPENGL_ES_API)) { return NULL; } if (EGL_SUCCESS != (error = eglGetError())) { Debugf("eglBindAPI failed -- error: %s\n", getEGLErrorStr(error)); return NULL; } EGLint numConfigs; const EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, EGL_DONT_CARE, EGL_DEPTH_SIZE, EGL_DONT_CARE, EGL_STENCIL_SIZE, EGL_DONT_CARE, EGL_NONE }; EGLConfig surfaceConfig; if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) { Debugf("eglChooseConfig failed. EGL Error: 0x%08x\n", eglGetError()); return NULL; }
The output:
Major: 1, minor: 4
VENDOR: Android
APIS: OpenGL_ES
VERSION: 1.4 Android META-EGL
EXTENSIONS EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time
eglChooseConfig failed. EGL Error: 0x00003001
I'm hesitant to say that this is a bug in the driver, but I'm not totally sure what I'm doing wrong in my initialization code. Any help would be appreciated . Also, if this isn't an appropriate forum for a question like this, I'd be glad to direct it to the right place.
Hi Pete,
Thanks for your reply.
Do you need the eglBindAPI()? Could you remove it and rule it out as causing problems with the display?
Removing this function call has no effect. I still fail in the same place.
Do you get any output if you use eglGetConfigs() to query how many configs then grab that many configs?
I added the following code:
static const EGLint kMaxConfigs = 1000; EGLConfig configs[kMaxConfigs]; if (EGL_FALSE == eglGetConfigs(fDisplay, configs, kMaxConfigs, &numConfigs)) { if (EGL_SUCCESS != (error = eglGetError())) { Debugf("eglGetConfigs failed -- error: %s\n", getEGLErrorStr(error)); return NULL; } }
This produced the following error:
eglGetConfigs failed -- error: EGL_NOT_INITIALIZED
Thanks for taking the time to look at this!