Hi Sean Ellis
I am writing a webgl based html application that uses astc compressed textures to be loaded on my triangle. I would like to know that does there exists a way to know whether the internal format of the compressed astc image(that in my case might be located on a remote web server) is linear or srgb encoded, by parsing the astc header. I can then use that internalFormat information obtained to pass my astc texture to glCompressedTexImage2D(). In other words, for eg. I want to know whether my internal format is "COMPRESSED_RGBA_ASTC_4x4_KHR" or "COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" from the header of any astc compressed image. Any clues?
Thank you
Regards,
Deepak
deepak.babel did Pete's answer resolve your question or are you still havign issues with this?
Hi ryan.booth,
Sorry for the late reply. As someone didn't reply for quite sometime, I lost track of the thread.
Thanks