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glMapBufferRange overhead second inquery

I had a topic question on the old forum which shown an issue with the Mali-T6xx driver being terribly slow with both glBufferSubData and glMapBufferRange with the unsync bit set.

I was wondering if there has been any information on if the situation has improved on your end. I've followed the guide here for installing a Unix system on my Chromebook with the latest drivers you provide to the public and the issue is still there.

Any way to get an update on if its fixed and just pending an update somewhere?