Is this not the correct approach to asynchronous texture loading on Android?
Hi cgrant78,
I would just add that EGLImage is useful for more than just asynchronous upload, for example making image data available to GLES from external sources such as a camera, so its inclusion in the SDK doesn't depend only on its relevance to uploading textures asynchronously.
Hope this helps,
Chris
Ah..yeah..thanks Chris..I did overlook the other aspects of EGLImage.