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"Instruction failed texture-miss count"

hi everyone

i use streamline for Mali profiling

but i cant understand "Instruction failed texture-miss count"


And if failed texture-miss count  is high

what should i do to reduce "Instruction failed texture-miss count"


thanks!

Parents
  • Hi zhong,

    If your texture-miss count is high, this is usually because your textures are too large. Consider:

    • Compressing your textures with ETC (for Mali-400/450)
    • Using smaller resolution textures
    • Use mipmaps
    • Look for opportunities to use less channels, or channels with lower bitdepth. Do you really need RGBA8888?
    • Avoid 24 bit textures, stick to 16 or 32, for cache efficiency.

    Hope this helps,

    Chris

Reply
  • Hi zhong,

    If your texture-miss count is high, this is usually because your textures are too large. Consider:

    • Compressing your textures with ETC (for Mali-400/450)
    • Using smaller resolution textures
    • Use mipmaps
    • Look for opportunities to use less channels, or channels with lower bitdepth. Do you really need RGBA8888?
    • Avoid 24 bit textures, stick to 16 or 32, for cache efficiency.

    Hope this helps,

    Chris

Children