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Mali 628 floating point precision

Note: This was originally posted on 17th August 2013 at http://forums.arm.com

Could you please elaborate on a floating point precision of Mali-628?
What part of the IEEE754-2008 is supported in GPU? I.e. how many bits of precision we can get (medump) ?

Thank you in advance
Maxim

http://blogs.arm.com/multimedia/318-arm-mali-t604-new-gpu-architecture-for-highest-performance-flexibility/
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  • Note: This was originally posted on 30th August 2013 at http://forums.arm.com

    Hi Maxim,

    1) The Mali-T600 series GPUs have a unified architecture, so there is no distinction between the vertex shader and fragment shader - they run on the same execution units.

    2) Yes, I believe so.

    Hope that helps, Pete
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  • Note: This was originally posted on 30th August 2013 at http://forums.arm.com

    Hi Maxim,

    1) The Mali-T600 series GPUs have a unified architecture, so there is no distinction between the vertex shader and fragment shader - they run on the same execution units.

    2) Yes, I believe so.

    Hope that helps, Pete
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