Arm Community
Site
Search
User
Site
Search
User
Groups
Education Hub
Distinguished Ambassadors
Open Source Software and Platforms
Research Collaboration and Enablement
Forums
AI and ML forum
Architectures and Processors forum
Arm Development Platforms forum
Arm Development Studio forum
Arm Virtual Hardware forum
Automotive forum
Compilers and Libraries forum
Graphics, Gaming, and VR forum
High Performance Computing (HPC) forum
Infrastructure Solutions forum
Internet of Things (IoT) forum
Keil forum
Morello forum
Operating Systems forum
SoC Design and Simulation forum
SystemReady Forum
Blogs
AI and ML blog
Announcements
Architectures and Processors blog
Automotive blog
Graphics, Gaming, and VR blog
High Performance Computing (HPC) blog
Infrastructure Solutions blog
Internet of Things (IoT) blog
Operating Systems blog
SoC Design and Simulation blog
Tools, Software and IDEs blog
Support
Arm Support Services
Documentation
Downloads
Training
Arm Approved program
Arm Design Reviews
Community Help
More
Cancel
Support forums
Graphics, Gaming, and VR forum
Samsung Galaxy Note 2 Mali GPU Problem with Opengl es2.0 in Android
Jump...
Cancel
Locked
Locked
Replies
4 replies
Subscribers
136 subscribers
Views
6513 views
Users
0 members are here
OpenGL ES
Mali-GPU
Mali-400
Options
Share
More actions
Cancel
Related
How was your experience today?
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion
Samsung Galaxy Note 2 Mali GPU Problem with Opengl es2.0 in Android
Harikrishnan v
over 11 years ago
Note: This was originally posted on 20th June 2013 at
http://forums.arm.com
Hi Everyone,
I have created an android app for drawing of lines,circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app.
The app works well with Google Nexus 7, in the sense that if we draw a line & then a circle the line doesn't get erased in surface view. But with Samsung Galaxy Note II, it is entirely different.
The line previously drawn before a circle being drawn, gets erased. i.e., each time if we draw a new line or circle, the previous one gets erased.I can draw only one image at a time. What I need is the same output which I get in Google Nexus 7 in Samsung Galaxy Note II.i.e.I want to draw more than one image in the GLSurfaceView at a time.
Note : Both the Android OS in Google Nexus 7 and Samsung Galaxy Note II are Jelly Bean 4.2. But both devices are different GPU. Google Nexus 7 GPU is ULP GeForce & Samsung Galaxy Note II is Mali400MP.
Would this be an issue in the rendering of output of the Surfaceview ?
Should we take into account of GPU while Coding ?
Can anyone tell me why this problem of different output in different devices ?
I Posted this Problem in stackoverflow also. i got one reply. but, i cant solve out my issue..
this link having some sample code also for understanding..
http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices
Thanks Advance
Parents
Peter Harris
over 11 years ago
Note: This was originally posted on 15th July 2013 at
http://forums.arm.com
Note that color buffer preservation is not "free" as far as the GPU will generally need to read back the previous frame as the output window surface for the next frame is usually different due the pipeline behavior (i.e. they are N-buffered).
If you only actually need to preserve a small area of the screen then it can be more efficient just to explicitly redraw using draw operations in the application.
HTH,
Iso
Cancel
Up
0
Down
Cancel
Reply
Peter Harris
over 11 years ago
Note: This was originally posted on 15th July 2013 at
http://forums.arm.com
Note that color buffer preservation is not "free" as far as the GPU will generally need to read back the previous frame as the output window surface for the next frame is usually different due the pipeline behavior (i.e. they are N-buffered).
If you only actually need to preserve a small area of the screen then it can be more efficient just to explicitly redraw using draw operations in the application.
HTH,
Iso
Cancel
Up
0
Down
Cancel
Children
No data