Thanks McGeagh,That's what I figured. Though our app is very vertex heavy, it's probably still heavier on the pixel side. Obviously, per vertex fog does mean modifying/updating every shader in the product (and there are a lot) rather than the single post processing step, but definitely doable if we want to maintain the effect. This is a non issue on the T-604 correct? We don't have a device handy, however, I believe it does do higher precision in fragment shader than the 400-MP.Best,Stephane