Arm Community
Site
Search
User
Site
Search
User
Groups
Education Hub
Distinguished Ambassadors
Open Source Software and Platforms
Research Collaboration and Enablement
Forums
AI and ML forum
Architectures and Processors forum
Arm Development Platforms forum
Arm Development Studio forum
Arm Virtual Hardware forum
Automotive forum
Compilers and Libraries forum
Graphics, Gaming, and VR forum
High Performance Computing (HPC) forum
Infrastructure Solutions forum
Internet of Things (IoT) forum
Keil forum
Morello forum
Operating Systems forum
SoC Design and Simulation forum
SystemReady Forum
Blogs
AI and ML blog
Announcements
Architectures and Processors blog
Automotive blog
Graphics, Gaming, and VR blog
High Performance Computing (HPC) blog
Infrastructure Solutions blog
Internet of Things (IoT) blog
Operating Systems blog
SoC Design and Simulation blog
Tools, Software and IDEs blog
Support
Arm Support Services
Documentation
Downloads
Training
Arm Approved program
Arm Design Reviews
Community Help
More
Cancel
Support forums
Graphics, Gaming, and VR forum
Memory not free after glDeleteTextures call
Jump...
Cancel
Locked
Locked
Replies
5 replies
Subscribers
136 subscribers
Views
6992 views
Users
0 members are here
OpenGL ES
Mali-GPU
Mali-400
Options
Share
More actions
Cancel
Related
How was your experience today?
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion
Memory not free after glDeleteTextures call
Sebastien Baudouin
over 11 years ago
Note: This was originally posted on 25th April 2013 at
http://forums.arm.com
Hi ,
i'm using MALI-400 and its OpenGLES stack. Playing with textures, i discovered that the memory used by textures is not free just after glDeleteTextures call.
It seems also the same when using eglImages.
I would expect that just after the call to glDeleteTextures or eglDestroyImageKHR the memory used by the process using openGL decrease. But it is not the case.
Is there a possibility (API) to force the OpenGLES stack to free the memory and give it back to the system ?
Thanks for your help.
BR
Seb
Parents
Sebastien Baudouin
over 11 years ago
Note: This was originally posted on 29th April 2013 at
http://forums.arm.com
Hi,
i made a try adding gLFinish and it seems that the memory is not a freed for operation like:
- glDeleteTextures
- eglDestroyImageKHR
- glDeleteBuffers
Thanks for your help.
BR
Seb
Cancel
Up
0
Down
Cancel
Reply
Sebastien Baudouin
over 11 years ago
Note: This was originally posted on 29th April 2013 at
http://forums.arm.com
Hi,
i made a try adding gLFinish and it seems that the memory is not a freed for operation like:
- glDeleteTextures
- eglDestroyImageKHR
- glDeleteBuffers
Thanks for your help.
BR
Seb
Cancel
Up
0
Down
Cancel
Children
No data