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eglCreatePixmapSurface  error 0x300a

Note: This was originally posted on 12th September 2012 at http://forums.arm.com

When I try the SAMSUNG S3 run the above code, I failed.


void GLImageRenderBlux::initEGL(int width, int height, SkBitmap bitmap)
{
const EGLint attribList[] = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE };

EGLConfig config;
EGLint maj;
EGLint min;

m_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
checkEGLError("eglGetDisplay");
if(m_display == EGL_NO_DISPLAY) {
  LOGE("getDisplay fail!");
  return ;
}

if(eglInitialize(m_display, &maj, &min) == EGL_FALSE) {
  LOGE("Initialize fail");
  return ;
}

config = chooseConfig(m_display);
EGLint contextAttrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };

m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttrs);
checkEGLError("eglCreateContext");
if(m_context == EGL_NO_CONTEXT) {
  LOGE("Create Context failure");
  return ;
}


//
SkPixelRef* ref = bitmap.pixelRef();
SkSafeRef(ref);
ref->lockPixels();

egl_native_pixmap_t pixmap;
pixmap.version = sizeof(pixmap);
pixmap.width  = width;
pixmap.height = height;
pixmap.stride = bitmap.rowBytes() / bitmap.bytesPerPixel();
pixmap.format = SkBitmap::kARGB_8888_Config;
pixmap.data   = (uint8_t*)ref->pixels();

ref->unlockPixels();

m_surface = eglCreatePixmapSurface(m_display, config, &pixmap, attribList);
checkEGLError("eglCreatePixmapSurface");
if(m_surface == EGL_NO_SURFACE) {
  LOGE("Create Surface failure");
  return ;
}

if (!eglMakeCurrent(m_display, m_surface, m_surface, m_context)) {
  LOGE("Make Current failure");
  return ;
}
}

EGLConfig GLImageRenderBlux::chooseConfig(EGLDisplay display)
{
EGLConfig config;
EGLint numConfigs;

static const EGLint configAttribs[] = {
   EGL_SURFACE_TYPE,
   EGL_PIXMAP_BIT,
   EGL_RENDERABLE_TYPE,
   EGL_OPENGL_ES2_BIT,
   EGL_NONE
};

eglChooseConfig(display, configAttribs, &config, 1, &numConfigs);
checkEGLError("eglPbufferConfig");
if (numConfigs != 1) {
  LOGE("eglPbufferConfig failed (%d)\n", numConfigs);
}

return config;
}

Error information is as follows:
'eglCreatePixmapSurface error: EGL_BAD_NATIVE_PIXMAP (0x300a)'
'[color=#FF0000]Create Surface failure'[/color]

Does any know how to fix the problem?
Parents
  • Note: This was originally posted on 21st September 2012 at http://forums.arm.com

    Hi Likai,

      I have tried your above code snippet also on a Galaxy S2 (Android 4.0.4) and have not faced any  issue.  In the above code snippet, you also seem to be checking if the framebuffer is complete. If incomplete, you should get the following in Logcat, but I can't see it in your console log.

    [color=#FF0000][font=Arial, sans-serif][size=2]Framebuffer incomplete at XXX[/size][/font][/color]

    Cheers
    Karthik
Reply
  • Note: This was originally posted on 21st September 2012 at http://forums.arm.com

    Hi Likai,

      I have tried your above code snippet also on a Galaxy S2 (Android 4.0.4) and have not faced any  issue.  In the above code snippet, you also seem to be checking if the framebuffer is complete. If incomplete, you should get the following in Logcat, but I can't see it in your console log.

    [color=#FF0000][font=Arial, sans-serif][size=2]Framebuffer incomplete at XXX[/size][/font][/color]

    Cheers
    Karthik
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