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  • Note: This was originally posted on 2nd November 2012 at http://forums.arm.com

    Hi Chi,

    thanks for the report.

    I must say, my first thought seeing the screenshots was perhaps some issue with the texture coordinates and/or clamping mode (as though GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T had been set to GL_CLAMP_TO_EDGE). It would also be interesting to see the fragment shader code to see if any arithmetic is being done on the texture coords.

    Does the problem show up with the version of the PicArts app on Google Play? Are there any particular steps required to reproduce the issue?

    Cheers, Pete
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  • Note: This was originally posted on 2nd November 2012 at http://forums.arm.com

    Hi Chi,

    thanks for the report.

    I must say, my first thought seeing the screenshots was perhaps some issue with the texture coordinates and/or clamping mode (as though GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T had been set to GL_CLAMP_TO_EDGE). It would also be interesting to see the fragment shader code to see if any arithmetic is being done on the texture coords.

    Does the problem show up with the version of the PicArts app on Google Play? Are there any particular steps required to reproduce the issue?

    Cheers, Pete
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