This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Handling multiple APIs

Note: This was originally posted on 28th January 2010 at http://forums.arm.com

Hello mali community,

It's nice to see some competition in the 3d mobile space. This will guarantee that we see higher quality and improved speed of development from both Mali and ImgTec.  

I would like to have some Tips on how to best handle multiple APIs like mixing OpenGL ES 2.x with OpenVG, what is Mali stance on OpenKode?

Also tips on how to best handle multiple platforms, using cmake or other tools, cross-compilation, etc... would be very appreciated.

I have not inspected the demo engine code yet. However i would like to read something (article/whitepaper) along the lines of AMDs Sushi demo engine. That is, how game engine designers should handle multiple deployment platforms and multiple APIs (DX9/OGL2.x/OGLES2.x/OpenCL)
Parents
  • Note: This was originally posted on 5th February 2010 at http://forums.arm.com

    Hi Pete,

    That will be excellent. A few years ago i tried to use shivaVG but could not get it to work, I also tried to use amanithVG but since it's commercial i could not use it for the project due to license incompatibilities. It's really nice to finally see all the mobile standards actually easily becoming available.
Reply
  • Note: This was originally posted on 5th February 2010 at http://forums.arm.com

    Hi Pete,

    That will be excellent. A few years ago i tried to use shivaVG but could not get it to work, I also tried to use amanithVG but since it's commercial i could not use it for the project due to license incompatibilities. It's really nice to finally see all the mobile standards actually easily becoming available.
Children
No data