glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_ETC1_RGB8_OES, 8, 8, 0, 32, pMipmapLevel0);glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_ETC1_RGB8_OES, 4, 4, 0, 8, pMipmapLevel1);glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_ETC1_RGB8_OES, 2, 2, 0, 2, pMipmapLevel2);glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_ETC1_RGB8_OES, 1, 1, 0, 1, pMipmapLevel3);