This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Shader Development tools: syntax checking is useless

Note: This was originally posted on 25th January 2013 at http://forums.arm.com

Environment:

OS: Windows XP SP3 Build-2600
GPU: GeForce GTX 550 Ti
Shader Development tools: 1.3.0.8592_Beta
Mali Offline Shader Compiler:  v4.0.0
Emulator: OpenGL_ES_Emulator_1.3.0.7490_Win32.msi
Eclipse: 3.7.0



Problem:

Enable Offline Shader Compile, but the syntax checking is useless.

First, i run the malisc.exe, an error occur which reported that: " lack msvcr100.dll", then i download the dll and copy to system32-dir. After that,  i run malisc.exe in cmd successfully, but the syntax checking is also useless.

Then i checked the path of malisc.exe, i tried something below to make sure the plugin(Shader Development tools) do execute the  malisc.exe:
1, Edit malisc.exe, break it;
2, Write some shader in eclipse, the save, and then an error window jump out to show some message like "bad exe format".
3, So, i think the path is correct.

With the same error-shader-file, i use malisc.exe to compile it in cmd, it report the syntax  error, but nothing happened in eclipse.

Could i enable debug mode or get a debug-version to check and supply the log?
Parents
  • Note: This was originally posted on 25th January 2013 at http://forums.arm.com

    Seems the plugin try to execute the offline compiler but lack the "--core" option.
    The log:



    Compiling shader effect ShaderEffect:
      buildSettings: [CompilerSettings basePath=E:\android\GL;compilerPath=D:\Program Files\ARM\Mali Developer Tools\Mali Offline Shader Compiler v4.0.0\bin\malisc.exe;defines=;revisionTarget=r0p1;]
      vertex sources:
        assets\shader\vertex.vert

      fragment sources:
        assets\shader\fragment.frag


    com.arm.mali.shaderdevelopmentstudio.compilercontrol.ESSLCompiler processVertexShaders

    Processing vertex shaders...

    com.arm.mali.shaderdevelopmentstudio.compilercontrol.ESSLCompiler getCompilationString

    Compilation String = '"D:\Program Files\ARM\Mali Developer Tools\Mali Offline Shader Compiler v4.0.0\bin\malisc.exe" --revision=r0p1  -v  -o nul "E:\android\GL\assets\shader\vertex.vert" --vert '

    // omit some info...


    Errors:
    VertexShader
    No core is specified



Reply
  • Note: This was originally posted on 25th January 2013 at http://forums.arm.com

    Seems the plugin try to execute the offline compiler but lack the "--core" option.
    The log:



    Compiling shader effect ShaderEffect:
      buildSettings: [CompilerSettings basePath=E:\android\GL;compilerPath=D:\Program Files\ARM\Mali Developer Tools\Mali Offline Shader Compiler v4.0.0\bin\malisc.exe;defines=;revisionTarget=r0p1;]
      vertex sources:
        assets\shader\vertex.vert

      fragment sources:
        assets\shader\fragment.frag


    com.arm.mali.shaderdevelopmentstudio.compilercontrol.ESSLCompiler processVertexShaders

    Processing vertex shaders...

    com.arm.mali.shaderdevelopmentstudio.compilercontrol.ESSLCompiler getCompilationString

    Compilation String = '"D:\Program Files\ARM\Mali Developer Tools\Mali Offline Shader Compiler v4.0.0\bin\malisc.exe" --revision=r0p1  -v  -o nul "E:\android\GL\assets\shader\vertex.vert" --vert '

    // omit some info...


    Errors:
    VertexShader
    No core is specified



Children
No data