Arm Community
Site
Search
User
Site
Search
User
Groups
Education Hub
Distinguished Ambassadors
Open Source Software and Platforms
Research Collaboration and Enablement
Forums
AI and ML forum
Architectures and Processors forum
Arm Development Platforms forum
Arm Development Studio forum
Arm Virtual Hardware forum
Automotive forum
Compilers and Libraries forum
Graphics, Gaming, and VR forum
High Performance Computing (HPC) forum
Infrastructure Solutions forum
Internet of Things (IoT) forum
Keil forum
Morello forum
Operating Systems forum
SoC Design and Simulation forum
SystemReady Forum
Blogs
AI and ML blog
Announcements
Architectures and Processors blog
Automotive blog
Graphics, Gaming, and VR blog
High Performance Computing (HPC) blog
Infrastructure Solutions blog
Internet of Things (IoT) blog
Operating Systems blog
SoC Design and Simulation blog
Tools, Software and IDEs blog
Support
Arm Support Services
Documentation
Downloads
Training
Arm Approved program
Arm Design Reviews
Community Help
More
Cancel
Support forums
Graphics, Gaming, and VR forum
Shader Development Studio Configuration
Jump...
Cancel
Locked
Locked
Replies
3 replies
Subscribers
136 subscribers
Views
5523 views
Users
0 members are here
OpenGL ES
Mali-GPU
Options
Share
More actions
Cancel
Related
How was your experience today?
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion
Shader Development Studio Configuration
Andrea Tortorella
over 11 years ago
Note: This was originally posted on 20th July 2012 at
http://forums.arm.com
Hi,
I'm trying to configure the shader development studio, following the documentation didn't work. After trying different solution proposed in this forum I'm still stuck, with the eclipse dialog:
Please check your Renderer:
- Is the correct one selected in the Shader Preview window?
- Is the address in the Renderer Preferences correct?
- Is the renderer running and waiting for connections?
I've also tried to manually configure the library path as suggested in another thread both on mac and linux
I'm interested in suggestions about how to properly configure the emulator for development on osx.
My system:
eclipse juno
[color=#333333][font=Arial, sans-serif][size=2]OpenGL ES Emulator v1.3.2[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]Shader Development Studio v1.3 Beta[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]osx 10.7[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]nvidia 9400G[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]Mali GPU Offline Shader Compiler v3.0[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]
[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]Thanks in advance[/size][/font][/color]
Parents
Pablo Hernandez
over 11 years ago
Note: This was originally posted on 25th July 2012 at
http://forums.arm.com
Hi,
Can you let me know a little bit more about you Linux configuration:
- Ubuntu version?
- Is it a virtual machine?
- 32-64 bits?
- Which graphics card?
Could you also run "glxinfo" which is part of mesa-utils, and post version strings for server glx, client glx and OpenGL?
Thanks
Cancel
Up
0
Down
Cancel
Reply
Pablo Hernandez
over 11 years ago
Note: This was originally posted on 25th July 2012 at
http://forums.arm.com
Hi,
Can you let me know a little bit more about you Linux configuration:
- Ubuntu version?
- Is it a virtual machine?
- 32-64 bits?
- Which graphics card?
Could you also run "glxinfo" which is part of mesa-utils, and post version strings for server glx, client glx and OpenGL?
Thanks
Cancel
Up
0
Down
Cancel
Children
No data