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Shader Development Studio Configuration

Note: This was originally posted on 20th July 2012 at http://forums.arm.com

Hi,

I'm trying to configure the shader development studio, following the documentation didn't work. After trying different solution proposed in this forum I'm still stuck, with the eclipse dialog:


Please check your Renderer:
- Is the correct one selected in the Shader Preview window?
- Is the address in the Renderer Preferences correct?
- Is the renderer running and waiting for connections?

I've also tried to manually configure the library path as suggested in another thread both on mac and linux

I'm interested in suggestions about how to properly configure the emulator for development on osx.

My system:
eclipse juno
[color=#333333][font=Arial, sans-serif][size=2]OpenGL ES Emulator v1.3.2[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]Shader Development Studio v1.3 Beta[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]osx 10.7[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]nvidia 9400G[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]Mali GPU Offline Shader Compiler v3.0[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]
[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]Thanks in advance[/size][/font][/color]

Parents
  • Note: This was originally posted on 20th July 2012 at http://forums.arm.com

    Hi Eliantor,

    Thanks for your question.

    The problem is that the ShaderServer, that sits between the Shader Development Studio and the Emulator, is only available for Windows and Linux.

    We do not support Mac at the moment for the Shader Development Studio, but we are investigating how to do so in the future.
Reply
  • Note: This was originally posted on 20th July 2012 at http://forums.arm.com

    Hi Eliantor,

    Thanks for your question.

    The problem is that the ShaderServer, that sits between the Shader Development Studio and the Emulator, is only available for Windows and Linux.

    We do not support Mac at the moment for the Shader Development Studio, but we are investigating how to do so in the future.
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