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Unable to create shader configuration in Shader Development Studio 1.3 Beta

Note: This was originally posted on 5th February 2012 at http://forums.arm.com

Hi,

When trying to create new shader configuration I'm getting the following exception:

java.lang.ClassCastException: org.eclipse.jdt.internal.core.JavaProject cannot be cast to org.eclipse.core.resources.IResource
at com.arm.mali.shaderdevelopmentstudio.wizards.NewShaderConfigWizardProjectSelectionPage.createControl(NewShaderConfigWizardProjectSelectionPage.java:91)
(...)

I created the project exactly as described in the provided tutorial. There were no problems adding vertex or fragment shader files.

My configuration is:
  • Win7 Ultimate x64
  • Eclipse 3.7.1 32-bit (also tried 3.5.2 and 4.1 M5)
  • Shader Development Studio 1.3 Beta
  • Offline shader compiler 3.0 & OpenGL ES 2.0 Emulator 1.3.1 installed
Complete callstack attached.
Parents
  • Note: This was originally posted on 7th February 2012 at http://forums.arm.com

    Thank you very much for reporting this bug. In the meantime, a work around is to create a general project (in the new project wizard window select the "General" folder and the "Project" option) rather than a java project. This should solve the problem.
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  • Note: This was originally posted on 7th February 2012 at http://forums.arm.com

    Thank you very much for reporting this bug. In the meantime, a work around is to create a general project (in the new project wizard window select the "General" folder and the "Project" option) rather than a java project. This should solve the problem.
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