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Offline compiler issues

Note: This was originally posted on 22nd November 2011 at http://forums.arm.com

We've been running into issues using the offline compiler on Eclipse 3.7.1. The OpenGLES Emulator version 1.3 is installed, as is the Mali GPU Offline Shader Compiler v2.2. The offline compiler is set and enabled within the 'compiler' settings of 'Mali GPU Shader Development  Studio', but the syntax checking never occurs. Forcing an error into a fragment results only in rendering not working, no details in "Problems" or any highlights within the code segment as described in the installation notes.

Any suggestions as to what else to try / look for would be appreciated.
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  • Note: This was originally posted on 23rd November 2011 at http://forums.arm.com

    This is running on Windows 7 32 bit version.

    Good news: The problem was solved this morning by adding the compilers location to the path environment variable. Once added, it was picked up right away.

    Cheers!

    Hello,
    which operative system are you working on?
    Thanks,
    Lorenzo
Reply
  • Note: This was originally posted on 23rd November 2011 at http://forums.arm.com

    This is running on Windows 7 32 bit version.

    Good news: The problem was solved this morning by adding the compilers location to the path environment variable. Once added, it was picked up right away.

    Cheers!

    Hello,
    which operative system are you working on?
    Thanks,
    Lorenzo
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