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OpenGL ES 2.0 Emulator
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OpenGL ES 2.0 Emulator
Terry Butler
over 11 years ago
Note: This was originally posted on 11th July 2011 at
http://forums.arm.com
Using a modern "Intel HD Graphics" integrated graphics and although OpenGL Extensions Viewer (v3.3.7) claims that I have a full 2.1 compatibility with 82% 3.0 compatibility, I am getting the following EGL_NOT_INITIALIZED error on eglinitialize(...):
eglGetError() = 12289 (0x00003001) at line 223
I've looked high and low for a solution about this but haven't turned anything up. I did see the question posted in another post asking for the following extensions:
Yes WGL_ARB_extensions_string
Yes WGL_ARB_pixel_format
Yes WGL_ARB_pbuffer
No WGL_ARB_render_texture
Yes EXT_framebuffer_object.
Does eglInitialize() need all extensions available or else it'll fail? Can I perhaps override this and use extensions on an if-need basis?
Many Thanks.
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Wasim Abbas
over 11 years ago
Note: This was originally posted on 12th July 2011 at
http://forums.arm.com
Hi terryjb,
Can you please let us know what Operating System you are working on?
Our Emulator needs the mentioned extensions. elgInitialize() will return with EGL_NOT_INITIALIZED if any one of the extensions is missing. The latest version no longer needs WGL_ARB_render_texture.
At the moment there is no easy way of overriding this behaviour.
Kind Regards,
Wasim
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Wasim Abbas
over 11 years ago
Note: This was originally posted on 12th July 2011 at
http://forums.arm.com
Hi terryjb,
Can you please let us know what Operating System you are working on?
Our Emulator needs the mentioned extensions. elgInitialize() will return with EGL_NOT_INITIALIZED if any one of the extensions is missing. The latest version no longer needs WGL_ARB_render_texture.
At the moment there is no easy way of overriding this behaviour.
Kind Regards,
Wasim
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