Arm Community
Site
Search
User
Site
Search
User
Groups
Education Hub
Distinguished Ambassadors
Open Source Software and Platforms
Research Collaboration and Enablement
Forums
AI and ML forum
Architectures and Processors forum
Arm Development Platforms forum
Arm Development Studio forum
Arm Virtual Hardware forum
Automotive forum
Compilers and Libraries forum
Graphics, Gaming, and VR forum
High Performance Computing (HPC) forum
Infrastructure Solutions forum
Internet of Things (IoT) forum
Keil forum
Morello forum
Operating Systems forum
SoC Design and Simulation forum
SystemReady Forum
Blogs
AI and ML blog
Announcements
Architectures and Processors blog
Automotive blog
Graphics, Gaming, and VR blog
High Performance Computing (HPC) blog
Infrastructure Solutions blog
Internet of Things (IoT) blog
Operating Systems blog
SoC Design and Simulation blog
Tools, Software and IDEs blog
Support
Arm Support Services
Documentation
Downloads
Training
Arm Approved program
Arm Design Reviews
Community Help
More
Cancel
Support forums
Graphics, Gaming, and VR forum
Shader Development Studio Problem
Jump...
Cancel
Locked
Locked
Replies
21 replies
Subscribers
136 subscribers
Views
20587 views
Users
0 members are here
OpenGL ES
Mali-GPU
Options
Share
More actions
Cancel
Related
How was your experience today?
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion
Shader Development Studio Problem
Mykhailo Kromarenko
over 11 years ago
Note: This was originally posted on 12th May 2011 at
http://forums.arm.com
Hello,
Recently I decided to try out Mali Developer Tools, which look very promising.
Unfortunately I have a problem with Shader Development Studio.
When trying to make SimpleTest Project (from the User Guide) while rendering the shader effect
the Shader Preview shows a triangle instead of a square shown in the Guide.
In general, it is not surprising, since the option VERTICES in Shader Attributes View has by default three
vertices:
-1.0 -1.0,0.0,1.0,
1.0 -1.0,0.0,1.0,
1.0,1.0,0.0,1.0,
The problem however is that there is no possibility to add additional vertices
(when choosing the option USER_DEFINED). You can only change the three given.
Changing the geometry in Shader Control View do not bring any effect, always showing three vertices.
Even when using a Shader Examples from Mali GPU Shader Library shaders are applied to that triangle.
The shaders themselves are working (changing color, texturing, etc).
Plugin has been tested on the following configurations:
Eclipse 3.6.2
GeForce 9600M GT Windows 7 64bit
GeForce GTS 250 Windows 7 32bit
All necessary OpenGL extensions are present, Emulator and Offline Shader Compiler are installed and work.
[font=arial, sans-serif]Had someone the same problem and is there a solution?[/font]
[font=arial, sans-serif]Thanks.[/font]
Parents
Rhys Copeland
over 11 years ago
Note: This was originally posted on 20th October 2011 at
http://forums.arm.com
Thanks, that's helpful!
I don't feel that the two exceptions you mentioned are related to this problem; the first looks like an accidental call to set a previous renderer connection when none exists, and the second is someone trying to dispose an SWT widget that's already been disposed (both are bugs, and I've logged them in our bug tracker).
My installation of Eclipse was also a fresh 3.7, running on Java 6. I haven't tried it on Java 7 yet. Maybe you're on to something there. I'll try to install Java 7 and try to reproduce it.
In answer to your questions; I installed everything to the default locations and haven't made any changes to the PATH etc that weren't made by the installers themselves (i.e. adding the OpenGL ES 2.0 Emulator to the PATH).
Cancel
Up
0
Down
Cancel
Reply
Rhys Copeland
over 11 years ago
Note: This was originally posted on 20th October 2011 at
http://forums.arm.com
Thanks, that's helpful!
I don't feel that the two exceptions you mentioned are related to this problem; the first looks like an accidental call to set a previous renderer connection when none exists, and the second is someone trying to dispose an SWT widget that's already been disposed (both are bugs, and I've logged them in our bug tracker).
My installation of Eclipse was also a fresh 3.7, running on Java 6. I haven't tried it on Java 7 yet. Maybe you're on to something there. I'll try to install Java 7 and try to reproduce it.
In answer to your questions; I installed everything to the default locations and haven't made any changes to the PATH etc that weren't made by the installers themselves (i.e. adding the OpenGL ES 2.0 Emulator to the PATH).
Cancel
Up
0
Down
Cancel
Children
No data