Arm Community
Site
Search
User
Site
Search
User
Groups
Education Hub
Distinguished Ambassadors
Open Source Software and Platforms
Research Collaboration and Enablement
Forums
AI and ML forum
Architectures and Processors forum
Arm Development Platforms forum
Arm Development Studio forum
Arm Virtual Hardware forum
Automotive forum
Compilers and Libraries forum
Graphics, Gaming, and VR forum
High Performance Computing (HPC) forum
Infrastructure Solutions forum
Internet of Things (IoT) forum
Keil forum
Morello forum
Operating Systems forum
SoC Design and Simulation forum
SystemReady Forum
Blogs
AI and ML blog
Announcements
Architectures and Processors blog
Automotive blog
Graphics, Gaming, and VR blog
High Performance Computing (HPC) blog
Infrastructure Solutions blog
Internet of Things (IoT) blog
Operating Systems blog
SoC Design and Simulation blog
Tools, Software and IDEs blog
Support
Arm Support Services
Documentation
Downloads
Training
Arm Approved program
Arm Design Reviews
Community Help
More
Cancel
Support forums
Graphics, Gaming, and VR forum
Which tool(s) have you used so far? What do you want to see next?
Jump...
Cancel
Locked
Locked
Replies
14 replies
Subscribers
136 subscribers
Views
12196 views
Users
0 members are here
OpenGL ES
Mali-GPU
Options
Share
More actions
Cancel
Related
How was your experience today?
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion
Which tool(s) have you used so far? What do you want to see next?
Nizar Romdan
over 11 years ago
Note: This was originally posted on 16th November 2009 at
http://forums.arm.com
Hi,
We'd like to know which tool or tools have you used so far from the Mali Developer Tools, what feedback do you have already and what would you like to see next?
Thanks,
Nizar
Mali Developer Tools Product Manager
Parents
Daniel Wexler
over 11 years ago
Note: This was originally posted on 17th September 2011 at
http://forums.arm.com
I've been using the OpenGL ES emulator for about four months now under both Windows and Linux. Very happy, but now I've switched to OSX (Lion) for development and would really like to have a port of the emulator. What are the chances of adding OSX support?
OSX is important because it is the only platform that can be used for iOS development. Under OSX, I can develop apps for both iOS and Android, but I prefer to debug my apps on the local platform using native GPU calls, instead of relying on the iOS SW simulator. Given the reluctance of the OEMs to provide a platform that enables mobile development with a single shared source code base, doing all the work in C++ using OGL-ES is the best way to develop cross-platform apps for ARM-enabled devices. Your emulator allows me to write and debug that shared code base on a desktop platform, greatly simplifying debugging and speeding up development.
I would imagine the port would be relatively straightforward and would broaden the reach of your tools substantially. Do you know of any technical or legal hurdles that would get in the way?
Thanks,
Wex
Cancel
Up
0
Down
Cancel
Reply
Daniel Wexler
over 11 years ago
Note: This was originally posted on 17th September 2011 at
http://forums.arm.com
I've been using the OpenGL ES emulator for about four months now under both Windows and Linux. Very happy, but now I've switched to OSX (Lion) for development and would really like to have a port of the emulator. What are the chances of adding OSX support?
OSX is important because it is the only platform that can be used for iOS development. Under OSX, I can develop apps for both iOS and Android, but I prefer to debug my apps on the local platform using native GPU calls, instead of relying on the iOS SW simulator. Given the reluctance of the OEMs to provide a platform that enables mobile development with a single shared source code base, doing all the work in C++ using OGL-ES is the best way to develop cross-platform apps for ARM-enabled devices. Your emulator allows me to write and debug that shared code base on a desktop platform, greatly simplifying debugging and speeding up development.
I would imagine the port would be relatively straightforward and would broaden the reach of your tools substantially. Do you know of any technical or legal hurdles that would get in the way?
Thanks,
Wex
Cancel
Up
0
Down
Cancel
Children
No data