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Which tool(s) have you used so far? What do you want to see next?

Note: This was originally posted on 16th November 2009 at http://forums.arm.com

Hi,

We'd like to know which tool or tools have you used so far from the Mali Developer Tools, what feedback do you have already and what would you like to see next?

Thanks,

Nizar
Mali Developer Tools Product Manager
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  • Note: This was originally posted on 17th September 2011 at http://forums.arm.com

    I've been using the OpenGL ES emulator for about four months now under both Windows and Linux.  Very happy, but now I've switched to OSX (Lion) for development and would really like to have a port of the emulator.  What are the chances of adding OSX support?

    OSX is important because it is the only platform that can be used for iOS development.  Under OSX, I can develop apps for both iOS and Android, but I prefer to debug my apps on the local platform using native GPU calls, instead of relying on the iOS SW simulator.  Given the reluctance of the OEMs to provide a platform that enables mobile development with a single shared source code base, doing all the work in C++ using OGL-ES is the best way to develop cross-platform apps for ARM-enabled devices.  Your emulator allows me to write and debug that shared code base on a desktop platform, greatly simplifying debugging and speeding up development.

    I would imagine the port would be relatively straightforward and would broaden the reach of your tools substantially.  Do you know of any technical or legal hurdles that would get in the way?


    Thanks,

    Wex
Reply
  • Note: This was originally posted on 17th September 2011 at http://forums.arm.com

    I've been using the OpenGL ES emulator for about four months now under both Windows and Linux.  Very happy, but now I've switched to OSX (Lion) for development and would really like to have a port of the emulator.  What are the chances of adding OSX support?

    OSX is important because it is the only platform that can be used for iOS development.  Under OSX, I can develop apps for both iOS and Android, but I prefer to debug my apps on the local platform using native GPU calls, instead of relying on the iOS SW simulator.  Given the reluctance of the OEMs to provide a platform that enables mobile development with a single shared source code base, doing all the work in C++ using OGL-ES is the best way to develop cross-platform apps for ARM-enabled devices.  Your emulator allows me to write and debug that shared code base on a desktop platform, greatly simplifying debugging and speeding up development.

    I would imagine the port would be relatively straightforward and would broaden the reach of your tools substantially.  Do you know of any technical or legal hurdles that would get in the way?


    Thanks,

    Wex
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