Greetings,
I'm currently playing with OpenGL ES 3.0 and I'm wondering if Mali (>= T6xx) drivers can perform interesting optimisations based on the chosen layout qualifier applied to Interface Blocks ? (shared, packed, std140, row_major, column_major)
The fact that Std140 avoids pinging the OpenGL implementation, about the data layout, makes me wonder if there's any reason to choose another layout qualifier.