This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Mali-G72: glTexStorage2DMultisample samples count mismatch

Mali-G72 (Samsung galaxy S9+)

OpenGL ES 3.2, creating FBO with multisample color and depth attachements results in error GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE.

GL_COLOR_ATTACHMENT0 Type:GL_TEXTURE
GL_DEPTH_ATTACHMENT Type:GL_RENDERBUFFER
GL_STENCIL_ATTACHMENT Type:GL_RENDERBUFFER

All attachements are created with the same size (32x32) and same multisample count (4), but MGD shows that color texture's sample count is 0(wrong, parameter given to glTexStorage2DMultisample is 4), and depth buffer sample count is 4(correct). Is there any workaround for this?