Mali-G72 (Samsung galaxy S9+)
OpenGL ES 3.2, creating FBO with multisample color and depth attachements results in error GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE.
GL_COLOR_ATTACHMENT0 Type:GL_TEXTUREGL_DEPTH_ATTACHMENT Type:GL_RENDERBUFFERGL_STENCIL_ATTACHMENT Type:GL_RENDERBUFFER
All attachements are created with the same size (32x32) and same multisample count (4), but MGD shows that color texture's sample count is 0(wrong, parameter given to glTexStorage2DMultisample is 4), and depth buffer sample count is 4(correct). Is there any workaround for this?
Thanks, I've raised this with the driver team. I'll let you know when we have an update.
Cheers, Pete