Hi,
What is the current status regarding EXT_EGL_image_storage extension?I would like to use new API: EGLImageTargetTexStorageEXT .
Thanks,
Jeff
same case and problem:
I'm trying to do is to create an OpenGL Texture, backed by an EGL image, and then bind it as a compute shader image.
However, when I call glBindImageTexture I get following error: 1282
glBindImageTexture::the texture bound to image unit is not immutable
have support glEGLImageTargetTexStorageEXT?
Please advise,