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Maker Faire 2016: What you need to know about Arduino Create
Brian Fuller
SAN MATEO, Calif.—The Maker movement has exploded thanks to forces like open system software and hardware and accessible, affordable components and design tools. Now, the great minds behind Arduino have…
May 23, 2016
Workaround for Unable to load native library: libnative-activity.so
Myy
So, another bug I had to deal with NativeActivity and for which I have no clear solution but a workaround for.The problem I compiled a version of libnative-activity.so that depends on my own library, libmyy…
May 23, 2016
Maker Faire 2016: Accessible hardware, software drives new development
Eric Gowland
With a little space between myself and the Bay Area Maker Faire, I want to follow up on some of the themes I explored in my previous blog on industrialization of Maker platforms.
May 23, 2016
Check your context if glCreateShader returns 0 and GL_INVALID_OPERATION
Myy
I passed half a day hunting weird bugs on Android's Native Activity.The one I'll talk about here is if glCreateShader suddenly returns 0 and glError sends you back 0x502 (GL_INVALID_OPERATION - 1282).I…
May 22, 2016
Building the Next Generation of Game Developers With FXP
Freddi Jeffries
As a world leading IP company ARM is passionate about protecting and promoting the ideas, innovations and skills required to produce next generation tech. A large part of that involves supporting the teaching…
May 20, 2016
Making VR Dreams a Reality
Freddi Jeffries
Virtual Reality (VR) has been a focus area for ARM® in recent years with significant investment made in ensuring the ARM Mali™ range of graphics and multimedia processors is a great fit for mobile VR…
May 18, 2016
PSoC Creator 3.3 Service Pack 2
Mark Saunders
As you may already know, PSoC Creator 3.3 Service Pack 2 is available for download on the Cypress website (
http://cypress.com/creator
). The Update Manager will be popping up desktop notifications soon…
May 18, 2016
Industrial Makers? BeagleBone, Rasberry Pi and Arduino Move Towards Modules
Eric Gowland
The
Bay Area Maker Faire
is just around the corner, but I find myself casting my mind back to something eye-opening I saw at this year’s
Embedded World
conference in Nuremburg this February.
BeagleCore…
May 13, 2016
Tibbo Project System (TPS) from Tibbo Technology: “Take what you need. Leave out what you don’t.”
Dmitry Slepov
Tibbo Project System (TPS) is a highly configurable, affordable, and innovative automation platform. It is ideal for home, building, warehouse, and production floor automation projects, as well as data…
May 13, 2016
View all posts In-Chip Temperature Sensors - Top 6 Must-Haves
Moortec
What to look out for when selecting an Embedded Temperature Sensor.
When selecting an embedded temperature sensor for use within your digital SoC it is important to make sure it ticks certain boxes.Listed…
May 13, 2016
What is an IoT cloud server and how do I get started?
Wilfred Nilsen
Each person you ask "What is an IoT cloud server?" will likely give you a different answer. A whole lot of marketing goes into making you gravitate towards certain solutions that may not be optimal for…
May 11, 2016
How Does Precise Point Positioning (PPP) GPS module work with Gumstix BeagleBone Black Rover Cape and Ras Pi.
Karen Schultz
More post from Gadget Guru
Pre-GO PPP and the Gumstix BBB Rover Cape
This is not going to be a long post. Basically, I got the Pre-GO PPP working with the BeagleBone Black almost effortlessly through the…
May 11, 2016
Building a Unity Application with Mali Graphics Debugger Support
Stephen Barton
This blog will show you how to use Mali Graphics Debugger (MGD) with a Unity application on a non-rooted device.
May 11, 2016
Beyond the RTOS: A Better Way to Design Real-Time Embedded Software
Miro Samek
An RTOS (Real-Time Operating System) is the most universally accepted way of designing and implementing embedded software. It is the most sought after component of any system that outgrows the venerable…
May 1, 2016
Moving Mobile Graphics
Sam Martin
Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront.
April 25, 2016
ARM & Nibiru Joint Innovation Lab set to Streamline Game Development
Freddi Jeffries
At GDC 2016 ARM® and Nibiru, a key ecosystem partner, announced the exciting launch of the Joint Innovation Lab. Designed to give developers the best possible support when developing mobile games, the…
April 22, 2016
Using Mali Graphics Debugger on a Non-rooted device
Stephen Barton
Traditionally Mali Graphics Debugger works on a rooted device, but this isn't the only way that it can be used. This blog explores how you can debug your applications on non-rooted devices.
April 21, 2016
Achieving High Quality Mobile VR Games
Roberto Lopez Mendez
Introduction Last month the game developer community celebrated its main event in San Francisco: the Game Developers Conference (GDC). The longest-running event devoted to the game industry set a new…
April 20, 2016
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