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Success in mobile games with ray tracing
arm-phodges
Blog provides details on how to use ray tracing techniques successfully across all mobile games on Arm-powered smartphones.
March 6, 2023
Arm at Vulkanised 2023
Peter Harris
A summary of the Arm talks at Khronos' Vulkanised 2023 event.
March 1, 2023
Using RenderDoc to Find Shader Issues in OpenGL ES
xiang chen
In this blog post, read about how to use RenderDoc to find Shader issues in OpenGL ES.
March 1, 2023
What is new in LLVM 15?
Pablo Barrio
LLVM 15.0.0 was released on September 6, followed by a series of minor bug-fixing releases. Arm contributed support for new Arm extensions and CPUs.
February 27, 2023
Apache Arrow optimization on Arm
Yibo Cai
This blog introduces Arm optimization practices with two solid examples from Apache Arrow project.
February 23, 2023
Automated performance monitoring and more with Arm Mobile Studio 2022.4
Julie Gaskin
Here are some of the highlights from the latest release of Arm Mobile Studio, to support easier performance analysis for game developers.
January 30, 2023
Secure device updates on Matter
Nicolas Devillard
Exploring how Arm and its partners are helping to enable the secure update of Matter devices in the electronics industry.
January 26, 2023
Arm security APIs now open to contributions
Nicolas Devillard
Arm has opened contributions to a range of APIs on GitHub designed for faster low power Internet of Things software development, targeting best practice security integrations and updatability.
January 10, 2023
Matter development, BLE commissioning and Wi-Fi control using Arm Virtual Hardware
Sandeep Mistry
A deeper dive into developing with the Matter protocol with BLE commissioning and Wi-Fi using Arm Virtual Hardware.
December 8, 2022
Product update: Arm Development Studio 2022.2 now available
Ronan Synnott
Arm Development Studio 2022.2 is now available, providing support for PSA-ADAC authenticated debug.
December 7, 2022
Arm Virtual Platform co-simulation solution accelerates SoC verification
Daniel Owens
Avery Design Systems’ co-simulation design verification solution that integrates SystemC-based Arm virtual platforms with a SystemVerilog environment.
December 6, 2022
Performance analysis with Arm Mobile Studio
Julie Gaskin
In part 3 of Arm’s Mali GPU training series, learn how to analyze the performance of a mobile game with Arm Mobile Studio, our free-to-use performance analysis tool suite.
December 5, 2022
Best practice principles for mobile game development
Julie Gaskin
Part 2 of Arm's free Mali GPU training for mobile graphics developers. Here, we present the latest best practice recommendations to get the best from devices with Mali GPUs.
November 26, 2022
Best practices to resolve typical multi-context rendering issues
Fred.Li
Read the best practices for application that have multi context render operation with Mali CSF based GPUs.
November 24, 2022
Build a Matter home automation service using Raspberry Pi, Arm Virtual Hardware and Python
Sandeep Mistry
See how to create a lighting home automation service created using Python, the Matter protocol, Arm Virtual Hardware and Raspberry Pi.
November 17, 2022
Grow your mobile graphics knowledge with Arm's free training
Julie Gaskin
Part 1 of Arm’s free Mali GPU training helps graphics developers get the best performance on mobile. You will learn the fundamentals of GPU hardware, and best practices for game content.
November 10, 2022
The flexible approach to adding Functional Safety to a CPU
James Scobie
Find out more about Functional Safety with SoC designs and Software Test Libraries.
November 8, 2022
Arm Safety Ready program: Building confidence into your application
Madhusudan Rao
To demonstrate Arm’s commitment to functional safety, we announce the launch of our Safety Ready program.
November 8, 2022
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