Hello everybody, I'm currently struggling with the said system.Is there somewhere a *full* sample code for Linux that does create an EGLImage for a texture and demonstrates how to update it with the CPU ?
Reference documentation seems ok but eglGetError keeps telling me I don't know what I'm doing
I won't post my various tries here because they don't work and therefore have no value for the reader, but I've been romaing the web and trying stuff for a while.
Sorry for not answering sooner but the project is shipping and I had to abandon experimentation for safe stuff.
FYI,we decided a one frame latency so that we can asynchronously glTexSubImage2D image n-1 when computing image n with a pthread. It doesn' give good parallelism (because it both needs massive CPU processing and GL context access) but gave us big benefits.
More specific stuff in a private message to you