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Blogs

Latest Blogs
  • What is an IoT cloud server and how do I get started?

    Wilfred Nilsen
    Wilfred Nilsen
    Each person you ask "What is an IoT cloud server?" will likely give you a different answer. A whole lot of marketing goes into making you gravitate towards certain solutions that may not be optimal for…
    • May 11, 2016
  • How Does Precise Point Positioning (PPP) GPS module work with Gumstix BeagleBone Black Rover Cape and Ras Pi.

    Karen Schultz
    Karen Schultz
    More post from Gadget GuruPre-GO PPP and the Gumstix BBB Rover CapeThis is not going to be a long post.  Basically, I got the Pre-GO PPP working with the BeagleBone Black almost effortlessly through the…
    • May 11, 2016
  • Building a Unity Application with Mali Graphics Debugger Support

    Stephen Barton
    Stephen Barton
    This blog will show you how to use Mali Graphics Debugger (MGD) with a Unity application on a non-rooted device.
    • May 11, 2016
  • Beyond the RTOS: A Better Way to Design Real-Time Embedded Software

    Miro Samek
    Miro Samek
    An RTOS (Real-Time Operating System) is the most universally accepted way of designing and implementing embedded software. It is the most sought after component of any system that outgrows the venerable…
    • May 1, 2016
  • Moving Mobile Graphics

    Sam Martin
    Sam Martin
    Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront.
    • April 25, 2016
  • ARM & Nibiru Joint Innovation Lab set to Streamline Game Development

    Freddi Jeffries
    Freddi Jeffries
    At GDC 2016 ARM® and Nibiru, a key ecosystem partner, announced the exciting launch of the Joint Innovation Lab. Designed to give developers the best possible support when developing mobile games, the…
    • April 22, 2016
  • i.MX6-Android User Manual V2.2.pdf

    Grace
    Grace
    i.MX6Q Android manual
    • April 21, 2016
  • Writing a MAP Custom Metric: PAPI IPC

    Mark O'Connor
    Mark O'Connor
    Arm MAP isn't just a lightweight profiler to help you optimize your code. It also lets you add your own metrics with just a couple of lines of code.
    • April 21, 2016
  • Using Mali Graphics Debugger on a Non-rooted device

    Stephen Barton
    Stephen Barton
    Traditionally Mali Graphics Debugger works on a rooted device, but this isn't the only way that it can be used. This blog explores how you can debug your applications on non-rooted devices.
    • April 21, 2016
  • Achieving High Quality Mobile VR Games

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    Introduction Last month the game developer community celebrated its main event in San Francisco: the Game Developers Conference (GDC). The longest-running event devoted to the game industry set a new…
    • April 20, 2016
  • Efficient Mirroring from Samsung Gear VR

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The Ice Cave demo is a Unity demo released by ARM® Ecosystem. With this demo we wanted to show that it is possible to achieve high quality visual content on current mobile devices powered by ARM Cortex…
    • April 20, 2016
  • Linux Support for the ARM Architecture

    Alban Rampon
    Alban Rampon
    Key benefits of Linux on ARM Complete scalable operating system providing a reliable multi-tasking environment Based on an open source model (GPL) Leverage a wide range of UNIX and open source applications…
    • April 19, 2016
  • Multi-Threading in Vulkan

    Marius Bjørge
    Marius Bjørge
    In my previous blog post I explained some of the key concepts of Vulkan and how we implemented them in our internal graphics engine. In this post I will go into a bit more detail about how we implemented…
    • April 19, 2016
  • Arm Guide for Unity Developers v3.1 is available

    Gemma Paris
    Gemma Paris
    At ARM we care about game developers. So we compiled the ARM Guide for Unity Developers of best practises and techniques to get the most from an ARM mobile platform.
    • April 19, 2016
  • Embedded World Conference 2016 - Enhanced Security and Energy Efficiency of Microcontrollers and SoCs

    Joseph Yiu
    Joseph Yiu
    This is a paper covering a introduction of AMBA 5 AHB5 and AMBA 4 Q channel (one of the protocols covered in the AMBA 4 Low Power Interface Specification). Abstract The on-chip system design of microcontrollers…
    • April 18, 2016
  • Embedded World Conference 2016 - The Next Steps in the Evolution of Embedded Processors for the Smart Connected Era

    Joseph Yiu
    Joseph Yiu
    Abstract The next era of embedded products is demanding more from embedded processors. The breadth of chip solutions is growing as system designers demand higher integration and right-fit solutions. Security…
    • April 18, 2016
  • Moving the Market With the Mali Powered Samsung Galaxy S7

    Freddi Jeffries
    Freddi Jeffries
    Arguably the most high profile Mali powered device to hit the hands of customers this year is the Samsung Galaxy S7. Launched at Mobile World Congress 2016 in Barcelona, the Galaxy S7 represents Samsung…
    • April 18, 2016
  • SPIRV-Cross, working with SPIR-V in your app

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    If you have been following Vulkan lately, you will have heard about SPIR-V, the new shading language format used in Vulkan. We decided early on to standardize our internal engine on SPIR-V.
    • April 18, 2016
  • CMSIS RTOS API: Criticism, comments and CMSIS++ suggestions

    Liviu Ionescu
    Liviu Ionescu
    For the impatientIf you ever had to do with CMSIS RTOS API and did not enjoy it, or if you felt it like a straitjacket compared to your native RTOS, well, rest assured, your're not alone. The good news…
    • April 17, 2016
  • Get started with the new ARM® Vulkan SDK v1.0.0 for Android!

    Gemma Paris
    Gemma Paris
    The Vulkan API released in Feb’16 by Khronos is the new generation graphics and compute API designed to work across all platform types from desktops to mobile and embedded. One of the key features is that…
    • April 17, 2016
  • Sensors to Servers: simultaneous cloud hosting

    Edd Duthie
    Edd Duthie
    Hello and welcome back to this two part blog series where we revisit our Sensors to Servers demonstration. In this instalment we will take a look at how we modified the demo to enable cloud hosting.
    • April 15, 2016
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