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What is an IoT cloud server and how do I get started?
Wilfred Nilsen
Each person you ask "What is an IoT cloud server?" will likely give you a different answer. A whole lot of marketing goes into making you gravitate towards certain solutions that may not be optimal for…
May 11, 2016
How Does Precise Point Positioning (PPP) GPS module work with Gumstix BeagleBone Black Rover Cape and Ras Pi.
Karen Schultz
More post from Gadget Guru
Pre-GO PPP and the Gumstix BBB Rover Cape
This is not going to be a long post. Basically, I got the Pre-GO PPP working with the BeagleBone Black almost effortlessly through the…
May 11, 2016
Building a Unity Application with Mali Graphics Debugger Support
Stephen Barton
This blog will show you how to use Mali Graphics Debugger (MGD) with a Unity application on a non-rooted device.
May 11, 2016
Beyond the RTOS: A Better Way to Design Real-Time Embedded Software
Miro Samek
An RTOS (Real-Time Operating System) is the most universally accepted way of designing and implementing embedded software. It is the most sought after component of any system that outgrows the venerable…
May 1, 2016
Moving Mobile Graphics
Sam Martin
Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront.
April 25, 2016
ARM & Nibiru Joint Innovation Lab set to Streamline Game Development
Freddi Jeffries
At GDC 2016 ARM® and Nibiru, a key ecosystem partner, announced the exciting launch of the Joint Innovation Lab. Designed to give developers the best possible support when developing mobile games, the…
April 22, 2016
i.MX6-Android User Manual V2.2.pdf
Grace
i.MX6Q Android manual
April 21, 2016
Writing a MAP Custom Metric: PAPI IPC
Mark O'Connor
Arm MAP isn't just a lightweight profiler to help you optimize your code. It also lets you add your own metrics with just a couple of lines of code.
April 21, 2016
Using Mali Graphics Debugger on a Non-rooted device
Stephen Barton
Traditionally Mali Graphics Debugger works on a rooted device, but this isn't the only way that it can be used. This blog explores how you can debug your applications on non-rooted devices.
April 21, 2016
Achieving High Quality Mobile VR Games
Roberto Lopez Mendez
Introduction Last month the game developer community celebrated its main event in San Francisco: the Game Developers Conference (GDC). The longest-running event devoted to the game industry set a new…
April 20, 2016
Efficient Mirroring from Samsung Gear VR
Roberto Lopez Mendez
The
Ice Cave
demo is a Unity demo released by ARM® Ecosystem. With this demo we wanted to show that it is possible to achieve high quality visual content on current mobile devices powered by ARM Cortex…
April 20, 2016
Linux Support for the ARM Architecture
Alban Rampon
Key benefits of Linux on ARM Complete scalable operating system providing a reliable multi-tasking environment Based on an open source model (GPL) Leverage a wide range of UNIX and open source applications…
April 19, 2016
Multi-Threading in Vulkan
Marius Bjørge
In my
previous blog post
I explained some of the key concepts of Vulkan and how we implemented them in our internal graphics engine. In this post I will go into a bit more detail about how we implemented…
April 19, 2016
Arm Guide for Unity Developers v3.1 is available
Gemma Paris
At ARM we care about game developers. So we compiled the ARM Guide for Unity Developers of best practises and techniques to get the most from an ARM mobile platform.
April 19, 2016
Embedded World Conference 2016 - Enhanced Security and Energy Efficiency of Microcontrollers and SoCs
Joseph Yiu
This is a paper covering a introduction of AMBA 5 AHB5 and AMBA 4 Q channel (one of the protocols covered in the AMBA 4 Low Power Interface Specification). Abstract The on-chip system design of microcontrollers…
April 18, 2016
Embedded World Conference 2016 - The Next Steps in the Evolution of Embedded Processors for the Smart Connected Era
Joseph Yiu
Abstract The next era of embedded products is demanding more from embedded processors. The breadth of chip solutions is growing as system designers demand higher integration and right-fit solutions. Security…
April 18, 2016
Moving the Market With the Mali Powered Samsung Galaxy S7
Freddi Jeffries
Arguably the most high profile Mali powered device to hit the hands of customers this year is the Samsung Galaxy S7. Launched at Mobile World Congress 2016 in Barcelona, the Galaxy S7 represents Samsung…
April 18, 2016
SPIRV-Cross, working with SPIR-V in your app
Hans-Kristian Arntzen
If you have been following Vulkan lately, you will have heard about SPIR-V, the new shading language format used in Vulkan. We decided early on to standardize our internal engine on SPIR-V.
April 18, 2016
CMSIS RTOS API: Criticism, comments and CMSIS++ suggestions
Liviu Ionescu
For the impatientIf you ever had to do with CMSIS RTOS API and did not enjoy it, or if you felt it like a straitjacket compared to your native RTOS, well, rest assured, your're not alone. The good news…
April 17, 2016
Get started with the new ARM® Vulkan SDK v1.0.0 for Android!
Gemma Paris
The Vulkan API released in Feb’16 by Khronos is the new generation graphics and compute API designed to work across all platform types from desktops to mobile and embedded. One of the key features is that…
April 17, 2016
Sensors to Servers: simultaneous cloud hosting
Edd Duthie
Hello and welcome back to this two part blog series where we revisit our Sensors to Servers demonstration. In this instalment we will take a look at how we modified the demo to enable cloud hosting.
April 15, 2016
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